

The essential requirement for a particular mod to be included in the MadAlliance project is permission from the original author(s) of that particular mod. Technical details about the mod (including downloading and installing the mod) appear in the next post.||| TECHNICAL DETAILS Suggestions and (constructive) contributions to the project are always welcome!!! It is also not an attempt to make all mods out there 100% compatible with each other. What MadAlliance is NOT: the amalgamation of every single possible SupCom mod and idea out there. I would very much like to enjoy a SupCom FA experience similar to that of TA: UTASP, and to lessen the burden for others who would also like to enjoy a similar experience. Ultimately, the project aims and hopes to produce for SupCom FA something akin to the UTASP mod for Total Annihilation (). New and unique content will also be added to the project. That said, it is possible that not all aspects of a particular mod are incorporated into MadAlliance. MadAlliance is not meant to be a simple cut+paste hack-job of 3rd-party mods conflicts and inconsistencies between mods are taken into account and consideration and hopefully worked-out in reasonable ways.

The layout is quite similar to the original design.

We've had two sessions and the last one will probably emerge somewhere this weekend when the map will become available in the vault. Looking at Autumn - an implementation of the design from. Its been a while but lets get back at it.
